- Open Access
- Authors : Xu Chen , Pouline Chai Lin Koh , Sook Khuan Wong
- Paper ID : IJERTV11IS110149
- Volume & Issue : Volume 11, Issue 11 (November 2022)
- Published (First Online): 03-12-2022
- ISSN (Online) : 2278-0181
- Publisher Name : IJERT
- License: This work is licensed under a Creative Commons Attribution 4.0 International License
A Systematic Review on user Experience in Mobile Application Design Among Senior Citizens
Xu Chen1, Pouline Chai Lin Koh, Sook Khuan Wong3 1The Design School, Taylors University, Malaysia; 2The Design School, Taylors University, Malaysia;
3Saito University College, Malaysia
AbstractThis paper presents a review of user experience (UX) in mobile application design among senior citizens. Mobile applications are not always adapted to the special needs of senior citizens. Studies have also found that a good UX design can better promote the physical and mental health of senior citizens, however, more research needs to be conducted about what senior citizens need and expect from the UX elements in mobile application design. The results of the study show, there are many types of mobile applications designed for enhancing senior citizens well-being, and the most commonly used application among seniors is Health. It also identified Usability as the most frequently used UX element based on the findings in the SLR analysis, and the commonly used tool for testing mobile applications is SUS.
KeywordsUser experience, Mobile application design, Senior citizens
- INTRODUCTIONTechnology interventions designed for senior citizens have been proven to be available in improving loneliness, life content, social support, quality of life, and other emotional responses [10]. Especially some applications that facilitate communication with family and friends have been designed [45].
Mobile applications can be used as an effective instrument in different user groups [54]. It also has some key benefits for senior citizens such as providing safety and security, healthcare, socializing, and entertainment; improvement of the quality of life of elderly people [22]. However, research also indicated that limited attention has been given by the designer to develop mobile applications for seniors, and the specific needs of senior citizens with mobile applications are not satisfied [27].
ISO9241-210 make a definition with User Experience (UX) as “a persons perceptions and responses which originated from users use or anticipated use with a product, system or service” in the international standard on ergonomics of human-system interaction. Nielsen Norman Group [39] proposed that UX includes all the aspects of the interaction between the end-user with the company, its services, and its products. He also indicated that there are four simple levels in UX as Utility; Usability; Desirability and Brand Experience.
This paper aims to identify and review what type of UX elements have been used most frequently among senior citizens in mobile applications, as well as the commonly used tool for testing mobile applications. It will first describe the review method performed in this study, including the research questions that will present the findings from the review.
Finally, the paper will conclude with a closing remark and propose future work.
- METHODS
- Research QuestionsThis paper is based on considerations of which the following research questions that are related to UX in application design among senior citizens: [Q1] What type of UX elements has been studied most frequently among senior citizens in mobile application design? [Q2] What are the research instruments often used to examine mobile application design among senior citizens?
- Data CollectionThe keywords of the SLR paper were derived from the research objective, the research questions, and through an initial scoping of the literature [28]. Three main groups of keywords were established to construct the search strings, User Experience or Utility or Usability or Desirability or Brand Experience and Mobile Application or Application Design and Seniors or Elderly were used. These keywords constitute the set of search strings with different wordings in this study (Table 1).
Table 1. Search strings
Keyword theme Search strings User experience user experience OR utility OR usability OR desirability OR brand experience Mobile application design mobile application OR application design Senior citizens seniors OR elderly A systematic search was performed in Scopus databases which have been recognized as one of the largest databases of peer-reviewed literature representing high-quality journals and providing advanced search methods [9, 17].
Derived from the research objective and the research questions, articles were screened from exclusion and inclusion criteria [12, 28] (Table 2). First, exclusion criteria regarding the publication timeline, article type, and language from 143 to 87 articles. Then a total of 11 duplicates were removed leading to 66 articles. Further, articles which not focus on User Experience were excluded. 23 articles were evaluated as false positives as they were not within the scope
P1 Kanges waran, Varniah . et al.
20 21
A Bilingual Audio Based Online Shopping Mobile Application for Visually Impaired and the Elderly People Journ al Y Y Y Y Online shopping P2 Ismail, N. A. et al.
20 21
A Comparativ e Study of Unimodal and Multimodal Interactions for Digital TV Remote Control Mobile Application among Elderly
Journ al Y Y Y Y Applicati on function P3 Lunardi ni, F. et al. 20 21
A mobile app to transparentl y distinguish single- from dual-task walking for the ecological monitoring of age- related changes in daily-life gait Journ al Y N Y N Health P4 Kokubo , N. et al.
20 18
A new device- aided cognitive function test, User eXperience- Trail Making Test (UX- TMT), sensitively detects neuropsych ological performanc e in patients with dementia and Parkinsons disease
Journ al P N P N Health P5 Klimov a, B., & Sanda, L. 20 21
A Novel Educational Smartphone Application for Cognitively Healthy Seniors: A Pilot Study Journ al Y Y Y Y Learning P6 K, A., Molnár,
20 18
A User- centred Confe rence Y Y Y Y Social of this study [28]. This process led to the final sample of 43 articles included in this study (Fig1).
Table 2. Inclusion and exclusion criteria
Criterion Exclusion Inclusion Publication timeline 2015 and before 2016-2022 Article type Chapters in book, book series, books etc Article (rsearch journal, conference paper, proceeding) Language Non-English English Focus Not focus on user experience Focus on user experience Fig.1. Results of the systematic literature review
- Inclusion Criteria
According to the selection criteria, the data extraction should be relevant to the user experience field. As a guideline to gather papers that are related to the research, qualitative analysis questions were developed to extract potential articles from the Scopus databases. All collected articles were screened and selected based on the Q1, Q2, Q3, and Q4 analysis questions (Table 3).
Table 3. Qualitative Analysis Questions
Questions Answers Q1:Was the article about mobile application design among senior citizens? Yes/No/Partially Q2:Were user experience elements mentioned in the article? Yes/No/Partially Q3:Did the article proposes an application design for senior citizens? Yes/No/Partially Q4:Did the article mention about mobile application design enhance seniors user experience? Yes/No/Partially - FINDINGSTable 4 shows the results of articles found by using the systematic search which was described in Methods. Articles that did not meet the criteria under the qualitative analysis question were eliminated. Finally, according to the qualitative analysis questions in Table 4, a total of 43 articles were selected and analyzed.
Table 4. List of Selected Reviewed Articles
Pa pe r ID Author Y ea r
Title Type Q 1 Q 2 Q 3 Q 4 Theme Design Approach for MobileGov ernment Systems for the Elderly
T., & Mátyus, B
P7 Goodri dge, D. et al. 20 21
An App- Based Mindfulnes s-Based Self- compassion Program to Support Caregivers of People With Dementia: Participator y Feasibility Study Journ al Y Y Y Y Health P8 Li, X., et al.
20 20
An Investigatio n of Assistive Products for the Elderly Confe rence N Y N Y Health P9 Bergqui st, R., et al. 20 20
App-based Self- administrab le Clinical Tests of Physical Function: Developme nt and Usability Study Journ al Y Y Y Y Health P1 0 RodrÃgu ez, I., et al. 20 17
Are notications a challenge for older people?: a study comparing two types of notications Journ al Y Y Y Y Applicati on function P1 1 Broekh uis, M., et al. 20 19
Assessing usability of eHealth technology: A comparison of usability benchmarki ng instruments
Journ al P Y N Y Usability Evaluatio n P1 2 Valtolin a, S., & Hu, L. 20 21
Charlie: A chatbot to improve the elderly quality of life and to make them more active to fight their sense of loneliness Confe rence P Y P Y Applicati on function P1 3 Fang, Y. M.,
& Huang,
20 21
Comparison of Digital Application s and Journ al P Y N N Entertain ment Convention al Equipment in Group and Individual Recreationa l Activities: Social Psychology, Social Interactions
, Emotional Reaction, and Perceived Usability in Middle- Aged and Senior Citizens
S. Y. P1 4 Raghun ath, N., et al. 20 19
Creating a digital memory notebook application for individuals with mild cognitive impairment to support everyday functioning Journ al Y Y Y Y Health P1 5 Rot, A., et al.
20 17
Design and Assessment of User Interface Optimized for Elderly People. A Case Study of Actgo- Gate Platform Confe rence Y Y Y Y Design guidelines P1 6 Macis, S., et al. 20 19
Design and Usability Assessment of a Multi- Device SOA-Based Telecare Framework for the Elderly
Journ al Y Y Y Y Health P1 7 Liu, Y. C., et al.
20 20
Design and Usability Evaluation of Mobile Voice- Added Food Reporting for Elderly People: Randomize d Controlled Trial Journ al Y Y Y Y Health P1 8 Xiong, W., et al. 20 19
Design of Online Learning Mobile APP for the Journ al Y Y Y Y Learning Elderly Based on Attention, Relevance, Confidence, and Satisfaction (ARCS) Motivation Model
P1 9 Silva, T., et al. 20 19
Developme nt and UI/UX Testing of an iTV Companion Application for Seniors
Confe rence Y Y Y Y Entertain ment P2 0 Castilla, D., et al. 20 16
Effect of Web navigation style in elderly users Journ al N Y N Y Applicati on function P2 1 MartÃne z- Alcalá, C. I., et al.
20 20
Effectivene ss of Using Web Application s to Preserve Cognitive Functionalit y in Older Adults: Mobile First Experience Journ al Y Y Y Y Health P2 2 Mehra, S., et al. 20 20
Evaluation of a Blended Physical Activity Intervention for Older Adults: Mixed Methods Study Journ al Y Y Y Y Exercise P2 3 Martine z- Millana , A., et al.
20 19
Evaluation of an App Based Questionnai re for the Nutritional Assessment in Elderly Housing Journ al Y Y Y Y Health P2 4 Cao, Y., et al. 20 20
Examining the Effect of Overload on the MHealth Application Resistance Behavior of Elderly Users: An SOR
Perspective
Journ al Y Y N Y Health P2 5 RodrÃgu ez, I., et al. 20 17
Helping Elderly Users Report Pain Levels: A Study of Journ al P Y Y N Health User Experience with Mobile and Wearable Interfaces P2 6 Kalimul lah, K., & Sushmit ha, D.
20 17
Influence of Design Elements in Mobile Application s on User Experience of Elderly People Journ al Y Y Y Y Health P2 7 Dantas, T., et al. 20 16
Mobile Application s in the Managemen t of Headache Journ al Y Y Y Y Health P2 8 Wilden bos, G. A., et al.
20 19
Mobile health for older adult patients: Using an aging barriers framework to classify usability problems Journ al Y Y Y N Health P2 9 Ureña, R., et al. 20 20
m-SFT: A Novel Mobile Health System to Assess
the Elderly Physical Condition
Journ al Y Y Y Y Health P3 0 Stutzel, M. C., et al.
20 19
Multi-part quality evaluation of a customized mobile application for monitoring elderly patients with functional loss and helping caregivers Journ al Y Y Y Y Health P3 1 Readin g Turchio e, M., et al. 20 20
Older Adults Can Successfull y Monitor Symptoms Using an Inclusively Designed Mobile Application
Journ al Y Y Y Y Health P3 2 Zenun Franco, R., et al. 20 18
Online dietary intake assessment using a graphical food Journ al Y Y Y Y Health frequency app (eNutri): Usability metrics from the EatWellUK study P3 3 Bhayan a, R., et al. 20 20
Sahayak: An Application for Social and Physical Well-Being for the Elderly
Confe rence N Y Y N Health P3 4 Fenu, C., & Pittarell o, F.
20 18
Svevo Tour: The Design and the Experiment ation of an Augmented Reality Application for Engaging Visitors of a Literary Museum Journ al P Y Y Y Museum P3 5 Vitiello, G., & Sebillo, M.
20 18
The Importance of Empowerm ent Goals in Elderly- Centered Interaction Design Confe rence P Y Y P Social P3 6 Lindber g, R. S., & De Troyer, O.
20 21
Towards an Up to Date list of Design Guidelines for Elderly Users Journ al P Y N P Design Guideline s P3 7 Salman, H. M., et al.
20 18
Usability Evaluation of the Smartphone User Interface in Supporting Elderly Users from Experts Perspective Journ al Y Y N Y Usability Evaluatio n P3 8 Balsa, J., et al. 20 20
Usability of an Intelligent Virtual Assistant for Promoting Behavior Change and Self-Care in Older People with Type 2 Diabetes Journ al Y Y Y Y Health P3 9 Ubam, E., et al. 20 21
User Interface/Us er Confe rence Y Y Y Y Finance Experience (UI/UX) Analysis & Design of Mobile Banking App for Senior Citizens:
A Case Study in Sarawak, Malaysia
P4 0 Kim, H., et al. 20 20
User- Dependent Usability and Feasibility of a Swallowing Training mHealth App for Older Adults: Mixed Methods Pilot Study Journ al Y Y Y Y Health P4 1 Kuo, M. H., et al.
20 16
Using information and mobile technology improved elderly home care services Journ al Y Y Y Y Health P4 2 de Garibay , V. G.,
et al.
20 16
Utility of a mHealth App for Self- Managemen t and Education of Cardiac Diseases in Spanish Urban and Rural Areas Journ al Y Y Y Y Health P4 3 Aranya nak, I., & Charoe nporn, P.
20 20
UX-Based Design of A Mobile Application for Thai Seniors Confe rence Y Y Y Y Social Fig 2 shows the number of publications from the year 2016 to 2021. The year 2020, shows the highest number of publications with 14 articles, the lowest number of publications was in 2016 and 2017 with 4 articles in each year, and 5 articles from 2018. 7 articles were found in the year 2019, and 9 articles in 2021. The studies of user experience in mobile applications among senior citizens are becoming popular research. This might be due to senior citizens increased need for mobile applications. In addition, the study of UX in mobile application design among senior citizens will improve senior citizens’ UX when using the mobile app and help them overcome the barriers with technology tools.
Fig.2. Numbers of publications vs years
- DISCUSSIONNowadays, Mobile applications have some key benefits for senior citizens such as providing safety and security, healthcare, socializing, and entertainment which can improve the quality of life among seniors [22]. According to the findings in Table 4 above, UX has been used in various fields ofmobile application design with elderly people, such as health, learning, entertainment, social, and so on. According to the data in Table 4, there are 24 articles about the theme of seniors health, 4 articles talk about mobile application function, 3 articles are related to seniors social activity, and in the area of learning, usability evaluation, entertainment, and design guidelines, each field has 2 articles, only 1 article in the theme of online shopping, exercise, museum, and finance area. Fig 3 shows that Health-themed apps appear the most frequently which reveals that health apps are the seniors care most about. There are 6 documents related to this research in Italy which country has the most numbers, the second is Spain, and then China, as shown in Fig 4. These countries all have serious aging problems such as baby boomers growing old, an increase in longevity, and a low birth rate [36].
Fig.3. Numbers of theme in mobile application among senior citizens
Fig.4. Numbers of documents by country
This section will also discuss the research questions put forward in section 2.1 earlier. Table 5 shows a list of Q1 and Q2 from the selected articles.
Paper ID Theme UX elements Test approach P1 Online shopping Speech recognition technology Not mention P2 Application function Unimodal interaction design SUS P3 Health Gait monitoring, Phone registry monitoring 5-point Likert scale P4 Health Not mention Not mention P5 Learning Instructional manual, Visual interface, Easy navigation Not mention P6 Social Usability, User- friendliness Not mention P7 Health Feasibility (Acceptability, Practicality, Implementation, Efficacy) Not mention P8 Health Internal factorsEasy to learn and use, Quality, Function, Safety, Storage, Maintenance, Price); External factors ( Color, Product experience, Product appearance, Friend recommendation)
Not mention P9 Health Ease of use SUS, UEQ, Thematic analysis
P10 Application function Multimodal form of notification (Visual, Vibration, Sound)
DIGCOMP, IMI, SUS P11 Usability Evaluation Not mention SUS P12 Application function Gamification, Active notifications, Self-compassion
Structured interview P13 Entertainment Virtual community interaction SAM, SUS, QUIS P14 Health Utility( Specific types of text, various icons to helpusers more easily keep track of their daily activities, Clarify instructions)
QUIS, PSSUQ P15 Design guidelines Visualization, Navigation, Communication, Support, Safety sense,
Socialization of
the system, Personalization of the system
Not mention P16 Health The ease of use, Usefulness, Acceptance, Quality SUS, PSSUQ, UEQ P17 Health Voice reporting SUS P18 Learning Initiative, Efficiency Not mention P19 Entertainment Notification, Voice command Cognitive walkthrough, SAM, Focus group P20 Application function Linear navigation Eye tracker, Self-report questionnaires P21 Health Effectiveness TAD P22 Exercise Usefulness, Satisfaction, Ease of use A mixed- methods P23 Health Ease of use, Useful, Cost saving SUS Table 5. List of Q1 and Q2 from the selected article
P24 Health Simple, Easy to understand, Intergenerational support Not mention P25 Health Not mention DIGCOMP, SUS, Usability questionnaires
P26 Health Convenience SUS, AttrakDiff tool, W3C-WAI
guidelines related to mobile, QUIS
P27 Health Usability ICF-US P28 Health Not mention MOLD-US framework
P29 Health Usability, Reliable, Ease to use, Useful SUS P30 Health Useful, Ease to use SUS P31 Health Feasibility PROMIS P32 Health Usability FFQ, SUS P33 Health Visuals, Language, Emergency services Interview P34 Museum AR, Storytelling, Feasibility Survey, a 5- point Likert scale P35 Social Decision-making, Self- management, Communication, Engagement Capacity indicators P36 Design Guidelines Usability Likert scale P37 Usability Evaluation Usability (appearance, language, dialogue, information) SMASH, Nielsen scale
P38 Health Intelligent virtual assistants SUS P39 Finance Fast loading time, Security, Friendly UI elements Closed-ended questions P40 Health Usability, Feasibility SUS, mCSES, Semi-structured interviews
P41 Health Feasibility, Efficiency Interview P42 Health Utility ANOVA P43 Social Usability( Effectiveness, Efficiency, Satisfaction) MAZE, SUS There are approximately 8 articles from 43 selected articles showing Usability as the key words of UX elements in mobile application design among seniors which is P6, P27, P29, P32, P36, P37, P40, P43. P6 presents that the key aspects for seniors high acceptance are usability and user-friendliness. P27 is about searching for mobile applications related to headaches, especially in content and usability, the result is in Portuguese that 3 mobile applications related to headaches are usability for seniors. P29 states that mobile application design should perform the analysis of the elderly hysical condition as well as in an easy-to-use manner. P32 concludes that online apps have great potential for epidemiological challenges. P36 suggests that a more user-friendly AR such as smart glass might be needed for the new design guidelines among seniors. In P37 the results show that usability problems were grouped into four categories: appearance, language, dialogue, and information, it also indicates that improvements in the design
of elderly-friendly interfaces would help seniors to reduce their reluctance of using smartphones. P40 is the first research about a swallowing training app to improve seniors swallowing function, despite there being some early difficulties when seniors are using the app, later they expressed comfort with app usage, which highlights the potential of mHealth apps for seniors. Results in P43 present that the main usability metrics in this study are effectiveness, efficiency, and satisfaction. It also shows that it is better not to design too many functions in one app and most needed functions should be displayed on the first screen as well as avoid using a hamburger icon. The application for seniors should focus on their particular needs.
P7, P31, P34, P40, P41 mention about feasibility in mobile application design among seniors. P7 concludes that the app design with feasibility such as acceptability, practicality, implementation, and efficacy can provide a much-needed resource for better support caregivers of persons with dementia. P31 demonstrates feasibility of an inclusively designed mobile application for monitoring and management of seniors in clinical practice. P34 explores the relationship between AR technology and storytelling especially the feasibility of using AR in literary museums with adult and senior people. P40 is the first usability and feasibility study of a swallowing training app for seniors. P41 demonstrates that mobile communication technology is a feasibility and efficiency tool for improving seniors home care services.
P14 and P42 point out the importance of utility in mobile application design. P14 makes some suggestions from both participants and examiners to add features to improve the utility of the DMN application to guide participants. New features for example, specific types of text, and various icons such as alarms and notifications help users more easily keep track of their daily activities, and clarify instructions to improve their understanding. P42 indicates that the evaluation of factors such as usage, utility, and effectiveness is vital to improve the mobile health apps for seniors.
[Q2] How to test the mobile application design among seniors?Nielsen and Shneiderman [38] indicated that usability is part of usefulness and comprises the elements such as learnability, efficiency, memorability, error, and satisfaction. The approach to measuring usability includes the System Usability Scale (SUS) and the Questionnaire for User Interaction Satisfaction (QUIS) etc. There are 15 papers including P2, P9, P11, P13, P16, P17, P23, P25, P26, P29,
P30, P32, P38, P40, P43 using the System Usability Survey (SUS) questionnaire for interaction design test. The QUIS is conducted using a seven-point Likert scale from very dissatisfied to very satisfied. P13, P14, and P26 used this way to measure screen visibility, system information, learning factors, and system capabilities. The UEQ comprises 26 pairs of antithetic adjectives as a part of the question, which focuses on six aspects: attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. For each aspect, the scale ranges from most negative answer to most positive answer. The UEQ comprises a complete data analysis tool including a benchmark data set (www.ueqonline.org), which allows for a
more sensible judgment about the product. P9 and P16 also use the User Experience Questionnaire (UEQ) for the usability test as well as perceive seniors ease of using apps. Besides these Questionnaire approaches, P12, P33, P40, and P41 also use the interview to analyze the usability of the product.
- CONCLUSION
Enhancing senior citizens user experience when they are using the mobile application will surely improve their loneliness, life content, social support, quality of life, and other emotional responses. But most of the mobile application designs are not friendly to seniors. And have not fully considered senior citizens mental health, psychological needs, and cognitive behavior changes [57]. This paper aims to review the user experience (UX) in mobile application design among senior citizens. There is clear evidence that good mobile application design can enhance seniors user experience and well-being. The most commonly used application among seniors is the theme of Health compared to social, learning, entertainment, online shopping, exercise, museum, and finance areas. And it also identified Usabilityas the most frequently used UX element, especially user-friendliness. In addition, we should pay attention to the following frequent elements such as feasibility with acceptability, practicality, implementation, and efficacy, as well as utility to improve seniors UX when they are using mobile apps. It is worth noting that AR technology has been suggested for mobile application design among seniors. To test the mobile application design among seniors, quantitative analysis is used more than qualitative analysis. Moreover among the quantitative method of SUS, QUIS, and UEQ, the commonly used research instrument to test mobile applications is SUS. Hopefully, this paper can be a guide for research in the field to develop a better application for enhancing seniors user experience when they are using the mobile application.
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