Microfabrication Technique Using Virtual Reality

DOI : 10.17577/IJERTCONV11IS04005

Download Full-Text PDF Cite this Publication

  • Open Access
  • Authors : Nandana Santhosh, Amal Abi, Ushus Maria Joseph, Gladys Ann Varughese, Udai Shankar
  • Paper ID : IJERTCONV11IS04005
  • Volume & Issue : Volume 11, Issue 04
  • Published (First Online): 01-07-2023
  • ISSN (Online) : 2278-0181
  • Publisher Name : IJERT
  • License: Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 International License

Text Only Version

Microfabrication Technique Using Virtual Reality

MICROFABRICATION TECHNIQUE USING VIRTUAL REALITY

Nandana Santhosh

Department of Computer Science Engineering

MBCCET Kuttikanam, India

5204@mbcpeermade.com

Amal Abi

Department of Computer Science Engineering

MBCCET Kuttikanam, India

5233@mbcpeermade.com

Ushus Maria Joseph Assistant Professor

Department of Computer Science Engineering

Mar Baselios Christian College of Engineering and Technology, Kuttikanam, India

Gladys Ann Varughese Department of Computer Science Engineering

MBCCET Kuttikanam, India

5227@mbcpeermade.com

Udai Shankar

Department of Computer Science Engineering

MBCCET Kuttikanam, India

5280@mbcpeermade.com

INTRODUCTION

On the one hand, virtual reality immerses the viewer in a specific time or location, made possible by visual and acoustic technology that tricks the brain into thinking it is somewhere else.

It is an experience of a world that does not exist.The results are even more astounding when it comes to training. Traditionally, training takes place in physical settings such as classrooms and laboratory facilities, with presentations and hands-on practice. However, in other circumstances, learners must go to particular institutions in order to acquire adequate training. To date, VR technology allows for real-world training in virtual surroundings while also offering an effective and immersive teaching experience.Depending on the domain, VR might significantly lower training costs while expanding the number of training situations. Because VR training scenarios mostly use computer-generated 3D images, VR developers may quickly construct a range of scenarios using existing 3D assets that can be used to instruct various individuals repeatedly.The situations are also convenient and affordable to access because they are delivered through the internet.

Microfabrication is a crucial process for producing various microelectronic devices and microsystems. Microfabrication involves complex processes that require precise control and manipulation of materials at a microscopic scale. Traditional methods of teaching microfabrication involve lectures and hands-on laboratory training, which can be time- consuming and costly.

Microfabricated devices include:

  • Integrated circuits (microchips) (see semiconductor manufacturing)

    29

  • Microelectromechanical systems (MEMS) and microOptoelectromechanical systems (MOEMS)

  • Microfluidic devices (ink jet print heads)solar cells

  • Flat panel displays (AMLCD, thin film transistor)

  • Sensors like biosensor,microsensor and nanosensors

  • Power (fuel-cell, energy harvesters/scavengers)

Virtual reality (VR) technology offers a promising alternative for training students in microfabrication. By creating a simulated environment that mimics the real-world microfabrication process, students can gain a better understanding of the concepts and techniques involved in microfabrication. VR technology gives a controlled experiment scenario for dangerous experiments also reducing the risk of errors and accidents.

A microfabrication VR lab training can offer several advantages over traditional training methods. For instance, students can practice microfabrication techniques repeatedly in a simulated environment without the need for expensive materials and equipment. They can also receive real-time feedback on their performance and adjust their approach accordingly. Furthermore, a VR lab can provide a collaborative learning environment where students can work together on a project or share their experiences and insights.

In this context, the development of a microfabrication VR lab training requires the integration of VR technology, microfabrication simulation software, and appropriate hardware components. The VR lab must also be designed to provide an immersive and engaging experience while accurately simulating the microfabrication process. Ultimately, the goal is to create a cost- effective and efficient training method that can prepare students for the challenges of microfabrication in the real world.

BACKGROUND STUDY

The development and implementation of a virtual laboratory for microfabrication that aims to

2

provide students with a simulation-based learning experience in engineering education. The virtual laboratory was developed using the commercial software ANSYS and included simulations of various microfabrication processes such as photolithography, etching, and deposition. VR lab setup is used in a microfabrication course for electrical engineering undergraduate students and its effectiveness is evaluated through pre- and post-tests, surveys and interviews. VR systems could teach students or professionals how to use microfabrication tools, design microstructures, or follow safety protocols. Trainers can create realistic simulations of microfabrication environments and scenarios, allowing students to practice and improve their skills without damaging equipment or other hazards. The results show that it is effective in improving students' understanding of microfabrication concepts and processes, and that it is a useful and interesting learning tool for students.

  1. HARDWARE CONFIGURATION

    The hardware configuration required for virtual reality (VR) microfabrication lab training includes:

    • 30

    In general, the hardware configuration for microfabrication VR lab training should be powerful enough to provide a fun and engaging VR experience while accurately simulating the microfabrication process.

  2. Microfabrication VR lab training methodology typically includes the following steps:

    • Implementation of the virtual environment: Once the lab setup is created, it needs to be implemented on the VR platform. This includes setting up tracking systems, access devices and sound systems.

    • 3

    • VR Tutorials: VR tutorials should be designed to provide hands-on experience with the microfabrication process. Trainers can interact through VR using input devices, and progress can be tracked and evaluated by the trainer.

    • Overall, the VR microfabrication lab training methodology should be designed to provide an immersive learning experience while providing an accurate simulation of the microfabrication process. Training should also be evaluated and validated to ensure its effectiveness in achieving the learning objectives.

      Using virtual reality (VR) to implement a microfabrication lab has a number of benefits, including:

      • 31

      • Enhanced training: VR microfabrication labs can provide more useful training experiences than traditional classroom or online courses. Users can simulate real- world scenarios and get immediate feedback improving their skills and knowledge.

  1. FIG 3.1 Data Flow Diagram

    Data Flow diagram for VR lab training project will pass through the steps such as:

    1. User enters the VR lab training program.

    2. VR lab training program displays the option to microfabrication experiment.

    3. Users get an introduction to the process.

    4. VR lab training program displays instructions and virtual lab environment for selected experiments.

    5. User performs the experiment in a virtual lab environment.

    6. VR lab trining program records users progress and results for the experiment.

    7. User completes the experiment and

moves on to the score and exits the VR lab training program.

  1. FIG 3.2 System Architecture The diagram typically includes:

    1. Input and output components, such as sensors, interfaces, and displays.

    2. Processing components, such as CPUs, memory, and storage.

    3. Communication components, such as networks, buses, and protocols.

    4. Control components, such as algorithms, protocols, and software.

    5. External components, such as users, external devices, and external systems.

The architecture diagram for a VR lab training system for engineering labs and all its experiments would include the following components:

  1. VR gears: This is the main device that users will wear to experience the virtual reality environment. It typically consists of a headset, a pair of earphones, and sometimes hand controllers.

  2. VR content server: This server stores all the VR content that users can access in the lab. It could be a standalone server or a cloud-based server.

  3. VR application: This is the software that

    4 32

    runs on the VR headset and users can explore the VR environment. It could be a custom-built application or a commercially available application.

  4. Microfabrication Lab Experiment:User will enter into the microfabrication lab setup.

  5. User devices: These are the devices that users will use to access the VR lab, such as laptops, desktops, or tablets. They will need to be connected to the network infrastructure in order to access the VR lab.

  6. User authentication system: This system is used to verify the identity of users and grant them access to the VR lab. It could be a simple username and password system or a more advanced system such as multi-factor authentication.

  7. User management system: This system tracks user activity in the VR lab and ensures that they are following the rules and guidelines set forth by the lab.

CONCLUSION

In conclusion, microfabrication virtual reality (VR) lab training is an effective as well as engaging technology for everyone to learn about the processes involved in microfabrication. By providing a simulated environment that closely mimics real-world conditions, students can gain practical experience in a controlled setting. Using VR technology enables students to visualize complex concepts and processes more easily, a better experience. This can lead to a deeper understanding of the subject and improved retention of the material learned. In addition, this technology can help reduce the costs and risks associated with traditional lab-based training. Overall, microfabrication VR lab training offers a promising alternative to traditional lab-based training, providing a safe, cost-effective and engaging learning environment for students.

REFERENCE

[1] Wang, F., Xu, X., Feng, W., Vesga, J. B., Liang, Z., & Murrell, S. (2020, March). Towards an immersive guided virtual reality

microfabrication laboratory training system. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 796-797). IEEE.

[2] Andersson, H., & Van Den Berg, A. (2004). Microfabrication and microfluidics for tissue engineering: state of the art and future opportunities. Lab on a Chip, 4(2), 98-103.

[3] Gwozdz, P. S. (1996). NSF microfabrication workshops. IEEE Transactions on Education, 39(2), 211-216.

[4] Jalali, M., Marti, J. J., Kirchhoff, A. L., Lawrenz, F., & Campbell, S. A. (2012). A low-cost hands-on laboratory to introduce lithography concepts. IEEE Transactions on Education, 55(4), 517-524.

[5] Grassini, S., & Laumann, K. (2020, November). Evaluating the use of virtual reality in work safety: A literature review. In Proceedings of the 30th European safety and reliability conference and the 15th probabilistic safety assessment and management conference (No. 3975).

[6] Sáenz, J., Chacón, J., De La Torre, L., Visioli, A., & Dormido, S. (2015). Open and low-cost virtual and remote labs on control engineering. Ieee Access, 3, 805-814.

[7] Liu, Y., Sun, Q., Tang, Y., Li, Y., Jiang, W.,

& Wu, J. (2020, November). Virtual reality system for industrial training. In 2020 International Conference on Virtual Reality and Visualization (ICVRV) (pp. 338-339). IEEE.

[8] Rajendran, L., Veilumuthu, R., & Divya, J. (2010). A study on the effectiveness of virtual lab in E-learning. International Journal on Computer Science and Engineering, 2(6).

[9] Frerich, S., Kruse, D., Petermann, M., & Kilzer, A. (2016). Virtual labs and remote labs: practical experience for everyone. Engineering Education 4.0: Excellent Teaching and Learning in Engineering Sciences, 229-234.

[10] Krontiris, A. (2021, June). Virtual labs challenges, opportunities and practical lessons learned. In 2021 9th International Conference on Modern Power Systems (MPS) (pp. 1-4). IEEE.

5 33